@startuml
sprite $all_inclusive [48x48/16] {
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000000038ACB961000000000000000000169BCA830000000
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001DFFFFFFFFFFFFFF800000000009FFFFFFFFFFFFFFD100
00CFFFFFA6447DFFFFFA00000000AFFFFFD7446AFFFFFB00
07FFFFC20000006FFFFFB000001CFFFFF60000002CFFFF70
0EFFFB0000000003EFFD200002DFFFFE3000000000BFFFE0
5FFFF100000000002DC100003EFFFFD200000000001FFFF5
AFFF80000000000001000004FFFFFC10000000000008FFFA
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5FFFF100000000002DFFFFE300001CD100000000001FFFF5
0EFFFB0000000003EFFFFD200002DFFE3000000000BFFFE0
07FFFFC20000006FFFFFC100000BFFFFF60000002CFFFF70
00BFFFFFA6457DFFFFFA00000000AFFFFFD8546AFFFFFB00
001DFFFFFFFFFFFFFF900000000008FFFFFFFFFFFFFFD100
0000BFFFFFFFFFFFF60000000000006FFFFFFFFFFFFB0000
000005DFFFFFFFFA2000000000000002AFFFFFFFFD500000
000000038ACB961000000000000000000169BCA830000000
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}


!define MATERIAL_ALL_INCLUSIVE(_alias) ENTITY(rectangle,black,all_inclusive,_alias,MATERIAL ALL_INCLUSIVE)
!define MATERIAL_ALL_INCLUSIVE(_alias, _label) ENTITY(rectangle,black,all_inclusive,_label, _alias,MATERIAL ALL_INCLUSIVE)
!define MATERIAL_ALL_INCLUSIVE(_alias, _label, _shape) ENTITY(_shape,black,all_inclusive,_label, _alias,MATERIAL ALL_INCLUSIVE)
!define MATERIAL_ALL_INCLUSIVE(_alias, _label, _shape, _color) ENTITY(_shape,_color,all_inclusive,_label, _alias,MATERIAL ALL_INCLUSIVE)
skinparam folderBackgroundColor<<MATERIAL ALL_INCLUSIVE>> White
@enduml